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Gameplay / Rewards
Note: RPS Team is working to launch the project with more modes of playing which will create huge interactions, options of entrances for new players and more resources for the economy. Stay tuned!

General rules:

The game will be defined to the best of 3 sets, each set will be played to the best of 3 games at the same time. The time limit for a player to select his move is 8 seconds, once that period has elapsed and having received no response, the hand will be considered lost.
Each player will choose his gesture, so he has to be with maximum attention during those 8 seconds, to choose his move.
In case of a tie in one of the hands, it will not affect the scorer and advance to the next round as many times as necessary. (Exceptions in PVP and PVE games against Legendary and Mythical Levels, see Hands)

Training Mode

Remember that each Team is made up of 3 gestures, Rock, Paper and Scissors. Starting from that base, to be able to use your equipment and then activate energy and the participation in the different game modes, you must be in training mode.
In other words, your team must be training if you want to use it. You can send them to train for 7 days, 15 days or 30 days. Sending them to train has a cost, which will be paid in RPS. All proceeds will be returned to the Rewards Pool.
Once your team is in training mode, it will be locked for the number of days you have chosen. You can take it apart to change your strategy, but the training cost will be charged again.

PVE MODE ($RPS)

Participants will be able to play this mode as many times as they have energy. In this mode, you should not bet your money, you will be playing against the RPS team.
The PVE mode consumes energy, it means that you can play as many games as your rarity allows you. For instance:
  • Common Rarity: 8 energies = 8 matches
  • Uncommon Rarity: 10 energy = 10 games
  • Rare Rarity: 12 energies = 12 matches
  • Legendary Rarity: 14 energies = 14 games
  • Mythic Rarity: 16 energies = 16 games
There is the possibility that a player has more than one team. In this case and having all the teams in training mode, you will accumulate the energies of each of your teams. For instance:
  • 2 Common Equipment: 16 daily energies.
  • 2 Common Teams and a Rare Team: 28 daily energies
  • 3 Legendary Teams: 42 daily energies

PVP MODE ($RPS)

Participants will be able to freely play this mode. It will not consume energy. The $RPS token will be bet on each game. Each player will be able to choose in which group of rewards they will play
Group
Bet
Equivalent USDT
1
X $RPS
5
2
X $RPS
10
3
X $RPS
20
4
X $RPS
30
5
X $RPS
50
6
X $RPS
100
RPS Team will charge a commission of 2% of the pool that will be returned to the Rewards Pool.
Note: The oracle will distribute the equivalent tokens to each winning group. For example, if the price of $RPS is USD 1, the winner of group 1 will win $RPS 10, but if the price of $RPS is USD 0.5, the winner will receive $RPS 20.

Weekly Tournament ($RPS)

The first weekly tournament will be free to all players, and the RPS League team will put the pool. After this tournament, a registration will be charged of a value that will depend on the rarity of each account. The total pool will accumulate based on the number of players participating. The RPS League Team ensures a minimum weekly prize of USD 20,000 (the equivalent in $RPS)
The rewards will be distributed as follows:
  • 1st Place: 30% of the total
  • 2nd Place: 20% of the total
  • 3rd Place: 15% of the total
  • 4th to 10th Place: 10% of the total (distributed among 6 players)
  • 11th to 30th Place: 15% of the total (distributed among 19 players)
  • 31st to 100th Place: 10% of the total (distributed among 69 players)
Note: 5% will be subtracted from the total pool, destined for the treasure, and an additional 5% if the chosen arena is Legendary or Mythic.
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