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Hands

Each hand will have a rarity, and each team will define its level depending on:
  • Predominance: two or more hands of the same rarity.
  • Intermediate rarity: if the team is made up of three hands of different levels, the rarity of the team will be defined by the intermediate level of the three of them.

Percentage/scarcity of each rarity:

  • Common/Common: Human (55%)
  • Uncommon/UnCommon: Skeleton (25%)
  • Rare/Rare: Zombie (10%)
  • Legendary/Legendary: Alien (8%)
  • Mythical/Mythical: Robot (2%)

Depending on the rarity of your team, you will access different benefits:

  • Energies: The number of daily games each rarity level can play in PVE (see more under Energies)
  • Advantage in the tie in PVE mode: In case two players get the same gesture, the Legendary and Mythical Level will have an advantage over the lower ones, therefore they will win the hand.
For example: Common Level rolls stone and Uncommon Level rolls stone, the hand will be replayed to break the tie. Instead; Common Level rolls stone and Legendary Level rolls stone, the hand will be won by the Legendary Level (this tiebreaker only applies to PVE mode). See more in PVE Mode
Note that you can level up the rarity of your hands through the acquisition of certain accessories. See more in Accessories

Pure teams

Pure Teams Pure teams will be those that have all 3 hands of the same rarity. These teams will have the additional benefit of being able to access the Race League. See more in League of Races.